Showing posts with label zbrush. Show all posts
Showing posts with label zbrush. Show all posts

Monday, January 3, 2011

Zbrush Creature Sketch

Zbrush sketch roughly based on Thelossian creature design by Nicholas Cloister


Quick process recap.

Creature Zbrush Sketch 01 from robotbreath on Vimeo.

Saturday, August 1, 2009

Metaluna Mutant

Here is a recent game model I finished up. The last image is an homage to the great Basil Gogos illustration. The full WIP thread can be viewed here.




Wednesday, November 26, 2008

Life Sculpting


First attempt at 3D sculpting during a life drawing session.  
About 2hrs.

Wednesday, November 19, 2008

Steampunk Ackbar

Entered a modeling contest at CGTalk.  The topic was Steampunk Star Wars.  Here is my version of everyones favorite snare-deducing (It's a Trap!) Mon Calamari from a galaxy far, far away.  Modeled in Maya, posed/detailed in zBrush.




Sunday, August 17, 2008

Castle Crashers Sculpt

Working on a Castle Crashers statuette for a friend.  Looks to be a crazy fun looking game! 


 Started in Zbrush with a quick roughing out of the basic form.


Transfered the mesh to Maya, modeled the armature and printed it out actual size to use as a guide to cut/bend the wire.


The completed armature.


Current state.  Needs more detailing, possibly bigger head.



Thursday, December 27, 2007

Tree Frog Sculpt

I took a break from the Wonder Woman statue to work on another gift project in the hopes of getting it done by Christmas. I was able to get the sculpt finished in time to bake, wrap and give, although it still needs to be painted, which I will probably get around to doing next week, so the recipient will have to wait a bit :/


Like the other project, I roughed out the basic shape/pose in 3D before starting the wire armature. I started by building a basic frog model in Maya which I added a simple rig to in order to pose it, then exported the posed geometry to zbrush for a quick re-sculpt, fleshing out the volume more and then exported that back into Maya to make some more adjustments and create the wire armature guide. The armature guide helps me in bending the aluminum wire so each segment is the proper length.


I duct taped some aluminum foil to the wire frame to fill out some of the mass of the torso and head.


Sculpting began.


The final sculpt ended up being a bit more hunched over then the original 3D model. Here are some shots after it was baked.