Showing posts with label maya. Show all posts
Showing posts with label maya. Show all posts

Saturday, August 1, 2009

Metaluna Mutant

Here is a recent game model I finished up. The last image is an homage to the great Basil Gogos illustration. The full WIP thread can be viewed here.




Wednesday, November 19, 2008

Steampunk Ackbar

Entered a modeling contest at CGTalk.  The topic was Steampunk Star Wars.  Here is my version of everyones favorite snare-deducing (It's a Trap!) Mon Calamari from a galaxy far, far away.  Modeled in Maya, posed/detailed in zBrush.




Sunday, August 17, 2008

Castle Crashers Sculpt

Working on a Castle Crashers statuette for a friend.  Looks to be a crazy fun looking game! 


 Started in Zbrush with a quick roughing out of the basic form.


Transfered the mesh to Maya, modeled the armature and printed it out actual size to use as a guide to cut/bend the wire.


The completed armature.


Current state.  Needs more detailing, possibly bigger head.



Friday, January 4, 2008

Zombie Sculpt

Here is another gift project. I thought it would be fun to make a zombie statuette and create a box for it to make it seem like a real product to commemorate a supposed Zombie Apocalypse that has taken place.

Like the other projects I started in Maya with a simple model. click to see rotation.


I created a wire guide to help bend the wire for the armature.
The wire armature.
Sculpting begins.
























After painting.




Box design.Once all put together.